11/24/2023 0 Comments Apply imported texture map zbrush 4r8From here you can then subdivide the low poly mesh and then “project all” the details from the high to the low. Then in Zbrush simply import the two meshes into one tool as subtools. One highest and then one lowest from Blender. If could be you have way too much geometry than you need.īut a better workflow would be to export two versions of the mesh. All basically giving you a new mesh that you then transfer the details to in Zbrush.
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